What do players buy, and why? Let's find out.
Many of us fall into the trap of writing an overly complicated background that, in retrospective, doesn’t come into play. How to fix that?
Over-analysis can grind the game to a halt, but this problem has several good solutions.
Author and roleplayer Drew Hayes wrote some of Uri's favorite books, so we brought him for a talk!
Richard Williams introduces the Playmaker Awards, for those who create the spaces in which we play.
Hayley and Vee of Storybrewers discuss the game design behind their marvellous Good Society.
We talk with the prolific Ed Jowett, creator of the Era line of RPG games.