LevelUp

The podcast for people who love making, growing, and of course - playing mobile games.

Latest episode
Why Game Growth is a Loop and not a Funnel

Older episodes

How to Identify and Evaluate New Game Projects

Conrad McGee-Stocks, Director of Growth at Uken Games

How Game Product and UA Teams Can Work Better Together

Nebojsa Radovic, Director of Performance Marketing at N3twork, and Jon Lau, Director of UA at Smule

How to Make Hyper-Casual Games, Part 4: Checking In

Vincent Hart de Keating, Managing Director at Homa Games

How to Make Hyper-Casual Games, Part 3: Marketing

Ryan Davies, Digital Marketing Manager at Kwalee

How to Make Hyper-Casual Games, Part 2: Trends and Insights

Tom Kinniburgh, Mobile Consultant at Mobile Free to Play

How to Make Hyper-Casual Games, Part 1: Designing

Paul Woodbridge, Director of Design at MAG Interactive

How an Indie Developer Reached #1 with Nothing but Bootstraps

Herdjie Zhou, Co-founder and CEO at Lucky Kat Studios

Podcast artwork

Gaming is a multi-billion dollar industry, but what goes into making the world's most popular games? Join us as we speak to titans of the gaming world, including Zeptolab, Playrix, Nexon and Kongregate, the makers behind wildly popular games Adventure Capitalist, Cut The Rope, Gardenscapes and Battlejack, to hear how they design, develop, monetize and market their games. Tune in to Level Up by ironSource, the podcast for people who love making, growing, and of course, playing mobile games.

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